![]() ![]() ![]() The Wizard of Ozset was so hot due to the bright lights needed for the filming in Technicolor that many of the crew reportedly fainted under them and frequent breaks were needed by most of the people on-set. Plus it weighed have weighed a ton! Just imagine that under the hot lights of the studio. The Cowardly Lion costume, which was made from a real lion hide, was dangerously hot and the actor inside (Bert Lahr) got really overheated. The Tin Man costume was has been lost to history as it was either misplaced or destroyed, as was all of the surplus footage (including some with Judy Garland in a blonde wig). But, just imagine being inside a rigid costume and not even being able to sit down on your breaks. The Tin Man costume was so stiff that the only way Jack Haley got a rest was by using a leaning board! This was common for the era for actors who had been sewn into their costumes or for whom wrinkling was not an option. Via/ Instagramįun fact, Ebsen’s voice is the one you hear singing some of the songs in the film and on the soundtrack because the parts he sang before he fell ill were never re-recorded. ![]() While he was gone Ebsen’s job was given to Jack Haley in what would be an extremely illegal practice today. The Tin Man’s makeup was silver in color and contained aluminum powder, which one actor (Buddy Ebsen, better known as Jed Clampett) was severely allergic to, causing him to spend weeks in the hospital barely able to breathe and suffering muscle contractions and more time away from the studio to fully recover. Staff such as lighting and rigging crew belonged to unions, but the actors had little protection against unsafe work environments since Via/ Wiki Commons 6) A Sprinkle of Dust The Wizard of Oz was released in 1939 and during that era Hollywood studio heads would use any means necessary to get the results they wanted. The Wizard of Oz has been called one of the most dangerous films ever made! While there weren’t a lot of motorcycle chases or high jumps, no guns or blanks, the cast and crew did have to contend with some pretty scary stuff in order to make the most beloved film of all time. ![]()
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![]() The closing moments hit you like a ton of bricks, highlighting just how much of an adventure you’ve had, and how powerful love can be. There’s a great rapport between the two parents, and the further you progress, the more their failings begin to show, as well as the reason they fell in love in the first place. Regardless of the emotion you feel, every line of dialogue is beautifully acted by Cody, May, and the doctor. It can be hilarious at times, thanks to the wonderful Dr. The writing is excellent in It Takes Two. You often forget what’s happening due to the fun you’re having, but every now and again, a cutscene or line of dialogue reminds you of the sadness that encapsulates the reason you became the dolls in the first place. Throughout It Takes Two, the story takes centre stage. From that moment, you become these two toys, and it is up to you to return to normality. When Rose, their daughter, witnesses them arguing, she cries onto two homemade toys and her tears send Cody and May’s consciousness into them. The story that threads itself throughout the cutscenes and even in the main game centres around Cody and May, two parents on the brink of divorce, and the child that suffers as a result. There’s a tug of war, a Tron runner, a theme park-inspired snake feeding game, and retro tank battler to name just a few. There are 25 in total, and the variety on offer never fails to provide a slight detour from the enjoyment of the main adventure. The minigames are also worth looking for. They are playfully included to flesh out your enjoyment, and when you’re not blown away by the gameplay you’re given a nice surprise. ![]() The references to other video games pop up throughout, and whilst I don’t want to spoil them for you here, Hazelight pay homage to your favourite Nintendo game such as Mario Kart and Splatoon, as well as Gears of War and Plants Vs. There are plenty of boss fights too, and working together to take them down is great. No idea outstays its welcome, and even between these co-operative combinations, the levels are filled with such diversity you’re consistently amazed by what you have to do. ![]() Every single level sees you given a new ability, and although some are more enjoyable than others, you’re always amazed by just how clever It Takes Two is. However, that water gun also softens the ground where particular plants have been sown, allowing Cody to turn into a dandelion or a flower that adds another layer of playability. In another area, May uses a water gun whilst Cody uses a hook to help you get past annoying plants in an overgrown garden. Then, you’re given another use for them that sees you develop a new way to approach the environment. One level sees you utilising two ends of a magnet to push and pull objects, or using them to jump into the air. Playing cooperatively is the only way you can play, and with that in mind, Hazelight has constructed plenty of ways for it to work, never reusing the same idea with a different lick of paint. Jumping and dashing through the air feels freeing, and using that to your advantage throughout It Takes Two is just one reason why it feels so satisfying to play. The gameplay itself is so responsive and tight. It Takes Two review: responsive and tight Whatever the area, be it the greenhouse, bedroom, or basement, you can interact with so much stuff that it pays to explore everywhere. Josef Fares is a keen advocate in interactivity over collectables, and it does the game a huge service. You can play a full game of chess or Bop-It, ride a sled on a half pipe, climb a ‘Helltower,’ or race snails with your mate. Whether you’re trying to make your way through the level itself, interacting with random objects, or playing one of the minigames, there’s so much cool stuff to do. The environments are stunning, but also built in such a superb way that you feel completely immersed. Being able to experience all of the wonder with a friend is both an honour and a privilege, and doing so in an expertly crafted platformer is the most fun I’ve had in ages.Ī Way Out wasn’t a bad game by any means, but the shift in quality between that an It Takes Two is incredible. I’d ran away from giant moles, ridden spiders from tree to tree, fought snake-like microphones, gone ice skating inside a snow globe, and flown through the air on mechanical birds. For 10 hours or so, I’d been on one of the greatest adventures of all time, witnessing some staggering ideas that don’t just push the boundaries of creativity, they send them into another dimension. By the time the credits rolled on It Takes Two, I almost felt lost for words. ![]() ![]() ![]() Their power play is heating up in a big way, too. ![]() They have won two of the last three games, and Quinn Hughes, one of their most valuable pieces, recently returned to the lineup. The Canucks have started this season in truly miserable fashion - sitting dead last in the league through 10 games - but there's reason to believe they are about to turn a corner, even if it's a small one. New York's share of the high-danger chances is more than 7% higher than Boston's over the last eight games, and Igor Shesterkin should provide a real edge in goal.įactor in the Rangers having home ice and the ability to control the matchups, and I like them to prevail in a battle between two of the Eastern Conference's best teams.īet: Rangers (-125) Ducks (+150) Canucks (-175) This handicap isn't just about the potential for real opportunity on the power play. That spells trouble against a Rangers side that generates shots and expected goals on the power play at the highest rate in the league. Only five teams have spent more time shorthanded this season. One of the big ones is an inability to stay out of the penalty box. While this Bruins team doesn't have a ton of flaws, they do have some. That makes them an extremely tough team to handle because they are also lethal on the man advantage. New York's share of five-on-five high-danger chances is just under 58% over the last eight, which is good for the fifth-highest in the NHL. New York has picked up points in six of its last eight games - two Jaroslav Halak starts being the exceptions - and consistently outplayed opponents during that stretch. They are quietly playing some fantastic hockey. Even though I think they have sky-high potential and are the hottest team in the NHL, I'm siding with the Rangers today. ![]() ![]() ![]() Trial Chamber Judgment, ICTR-01-72-T, 2 December 2008. Trial Chamber Judgment, ICTR-95-1A-T, 7 June 2001. Judgment on Appeal, ICTR-96-4-A, 1 June 2001. Trial Chamber Judgment, ICTR-96-4-T, 2 September 1998. Merrell Dow Pharmaceuticals, Inc., 113 S. Judgment of 26 February 2007.Ītlantic Coast Line Railway Company v. ![]() Serbia and Montenegro.) International Court of Justice. United States, 250 US 616 (1919).Īpplication of the Convention on the Prevention and Punishment of the Crime of Genocide. Source: International Journal of Transitional JusticeĪbrams v. 'Wilson’s book is pioneering in its ambitious goal of offering concrete suggestions regarding how different types of knowledge can inform the legal doctrine of international criminal law, enhancing the law’s ability to offer an effective regulatory response to inciting speech.' Source: Journal of International Criminal Justice Moreover, to discover how far the assumptions underlying the law in this area are based in fact, Wilson draws on his own empirical studies, his statistical database of ICTY experts, and original research on the effects of hate speech …' 'Wilson provides an interesting and thorough analysis of the effects of speech acts. As such it would be most at home in academic law libraries with strong international criminal collections.' ![]() Source: michaelgkarnavas ('The book is a very sharply focussed examination of the workings of the international court and its treatment of the inchoate crime of incitement. Judges, prosecutors, defense lawyers, and civil party lawyers are well advised to not only consult his gem, but to take the time to study much of what is covered, including some of the rich material referenced by Wilson.' Incitement on Trial makes an invaluable contribution to this field of international criminal law. … Wilson has authored a highly useful and out-of-the box treatise on the crime of incitement, and in no small measure, the mode of liability, instigation. What distinguishes Incitement on Trial from many other texts on substantive international criminal law is that it is based in part on extensive original empirical research. 'Professor Richard Ashby Wilson’s Incitement on Trial: Prosecuting International Speech Crimes is an outstanding text on a frequently misinterpreted, if not ill-used, area of international criminal law - the crime of incitement. It is an outstanding book.'Īryeh Neier - President Emeritus, Open Society Foundations 'Richard Wilson’s Incitement on Trial makes a powerful argument about how the law should address conduct that often plays a crucial role in fomenting crimes against humanity and genocide. 'As advocates and courts struggle to address the intuition that speech is to blame for sometimes massive harm, Richard Ashby Wilson has given the cutting edge topic social scientific richness and reflective depth. ![]() ![]() ![]()
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